The skipped levels are used for crafting and medical / labs (occasionally an extra 3x room power plant) because when done right, invaders will skip every other level the room farthest to the right. Every other level has a 3x room cafeteria and 3x room water production. Every level has one 2x room energy plant. So, my power rooms are only 2 block wide because that's all that's left along my left hand wall. The only one's I train above 3 to 4 points in a stat for production rooms (besides Endurance) are the newly raised children and Rare + Legendary dwellers-which i currently have a lot of. Yes, you CAN skate by with less but, why should you? With 140 dwellers, you have more workers than you need for production rooms. I also stated I have a ton of warehouses.which require more power.since I have almost 1500 junk for crafting. Reason I run it that way is so I never go into the red even when Radscorpions are draining power rapidly or other attackers are draining productions. maybe i find the mod you described.Īs I explained, I have production maxed at all times and demand (indicator on the production meter) most way to left.which means I'm producing a lot higher than demand. I dont see any problem to double it or till 400 if i dont use so much storage rooms. I have 152 dwellers atm and use only 1 floor for energy. Maybe you should train your dwellers first before you say something about a limit.ĩpower rooms each 3 rooms wide. and there is enough space to upgrade or build new rooms. Thats my first 4 floors, inclusive the door floor. I make 31+66+85 energy (its just one floor, with 1x3 and 1x2 normal energy and 1x3 atom) and its enough atm.ġ0+12+15(3 single case gardens on each stage)+40(a 3 block cafeteria)+15 from the nukacoke You need 9x3 energy rooms by 140 dwellers? for what? Only the player should be the limit, not the game Perfomance problems? not everyone has a bad computer. This way I never go in the red and always have more than needed.įor what you need so much room by 140 dwellers?ĭo you dont train your dwellers? or you dont use the room upgrades ( the last 4 rooms for energy water and food) ? I try to keep that as far left as reasonable so that I always have far more production than needed.since attacks will deplete those reserves. But, there's also an indicator in middle of the supply bar which shows the 'demand' level vs your total production capability. If i were to increase dwellers to max, I'd probably need to add another couple sets of rooms.food / water / power to maintain max production. I have a ton of warehouses though filling up the bottom of the pit separated from the rest of the rooms (only connected by elevators.) The power consumption is going to be about 1 power room set (x3) for every other production room set of 3. For power to maintain all those along with barracks, warehouses, crafting rooms, etc.I run about the equivalent of 9 of the power production rooms (each 3 room wide.) I actually have more than that but, they're only 2 room wide for a bunch of them cuz i use the remaining 2 block wide slot for power rooms all way up n down along left wall in conjunction with the other production rooms.kind of hard to describe exactly. I run a vault with about 140 dwellers (currently) and can keep food / water production maxed with 3 sets of cafeterias (each are 3 rooms wide) and same for water production. How do I come to this conclusion? Cuz there's a mod that removes that limit and people have reported this to be the issue when going much above 200.ĪS to the max # of rooms. That's the only reason I know of for them making this limit. The game starts taking too much of a performance hit when you go over 200 dwellers. For example a Single Wide room would have two people in it.įor me with two characters with about 4 and 5 C, it takes about 2h 5m to attract a wasteland Dweller in a Teir Two Single Wide Room.īy adding an outfit with +4 C I was able to reduce the time for a dweller to appear from 42 to 35 minutes.Originally posted by snooze:why it have a room limit? for what is all that place when i can never fill it? These are aproximations of how long it takes to attract a dweller.
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